Shelter in Place, the consumer virtual reality (VR) game from Paracosma Inc

Shelter in Place is an open-ended sandbox game in which the only goal is to explore and have fun in VR. The setting is a large mansion with more than a dozen rooms. In the “regular rooms” most objects are interactive so you can pick up, juggle, throw or place any small objects. The vases break. The drawers and cupboards open. There are also a number of “mini game” rooms, such as the adventure room with zip lines, trampolines and climbing walls; the music room; the ping pong room; archery in an old-west stockade; a shooting gallery; an endlessly reconfiguring maze; the graffiti room; the 3d painting room; and the toy room.

Paracosma Inc is an Augmented and Virtual Reality (AR/VR) game development and asset creation studio that also offers design, consulting and systems integration services and solutions on an outsourced basis to both small and large customers. Paracosma services include content creation, application development, and project implementation across a broad range of AR & VR platforms. In addition to consumer-focused entertainment, Paracosma creates enterprise training and simulation environments and applications as well as branding and marketing content and demos. Additional services include photogrammetry, 3D asset creation, rigging and animation. Paracosma is an Entertainment Software Association (ESA) member as well as a member of the International Game Developers Association.